Reviews by gamers of the top
40 XBox video games updated monthly.
JANUARY 2008
XBox - Reviews of Top 40 Microsoft X Box Video Games
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Mortal
Kombat Armageddon X-Box (XBox) Video Game
$40
It's hard to believe that Midway's Mortal Kombat series is
now on its seventh installment, Mortal Kombat: Armageddon. The title is the
ultimate entry in the series, with a roster of more than 60 fighters that are
drawn from every entry in the series. To complement the encyclopedic collection
of characters, the game features a comparable assortment of stages that spans
the series.
Kombat offers the usual three fighting options, arcade, versus, and
practice. The character-select screen is a massive two-sided panel the team had
to create in order to accommodate the huge roster of fighters. The selection of
fighters offer a good sampling of new and legacy characters that include
Shinnok, Sheeva, Kintaro, Stryker, Sector, Rain, Scorpion, Goro, Jarek, Kai,
Sareena, Fujin, and Sub-Zero. Sheeva and Stryker look quite contemporary thanks
to their modernized makeover, which is more than just cosmetic. Every fighter has
two fighting styles you can switch to on the fly, as well as a weapon.
Jumping makes a welcome return to the fray after a noticeable absence,
offering more combo options in the heat of battle. Speaking of combos, the
trusty combo-breaker move is now joined by a parry that yields precious moments
that you can use to get in some choice blows that lead to bigger combos. Better
still is the expansion of air combos, which are now full-blown aerial butt kicking.
Mortal Kombat Armageddon is included in the top
new and best X-Box (XBox) video games reviews.
However, the most significant, and radical, refinement to combat is the
revamped fatality system. Whereas all the previous MKs tasked you with
memorizing fighter placement and button combinations, MK: Armageddon's new
system gives you the chance to create your own fatalities on the fly. Though
purists may scoff at the new system at first, we have to say it's a pretty
ingenious way to make the brutal finishing moves accessible to casual players
while still letting veterans show their mad skills.
The system is initiated in the same manner that fatalities have been in
the last two games. After you've knocked the stuffing out of your foe in the
second round of a match, you'll have to cycle to the fatality mode using the
left trigger. Once you're in the mode, you can get to work. The system basically
lets you chain together different button and D pad combos together to perform a
fatality. The twist is that the moves are broken up into different levels that
can be combined to perform lengthy chains or much simpler, but still brutal,
traditional fatalities.
So for example, when you initiate a fatality you can perform linkable
moves such as stabbing and dismemberment or ripping out spines, organs, or
skulls, which you can then segue into finishers such as head popping. At the end
of the chain, your handiwork will be rated. You can perform fatalities that run
up to 10 parts. The catch to the lengthier combos is that every time you pull
one off, a meter will appear onscreen and run down. If you manage to perform any
of the fatality moves, another meter will appear and require you to pull off
another move. The challenge is in pulling off the moves quickly, as each
subsequent meter runs down faster than the one before it.
When you top out at a 10-part combo or you run out of time, your fatality
will be named based on how many moves you were able to combo. Though a departure
from the fatality system fans have been weaned on, the new custom approach is
smart. The system offers fair rewards to button mashers who aren't diehard MK
fans, but also provides a pretty broad canvas for veterans who want to go to
town and totally clown their foes. Superdiehard fans should also be able to
re-create the various classic fatalities by chaining together the right moves.
As if the one-on-one combat didn't offer enough ways to murder your
opponent, the backgrounds in the game show all manner of deadly elements. Check
out newly made-over classic stages such as Goro's Lair from the original MK, the
subway from MK3, and the wastelands from MK II and we are able to see the
various death traps and weapons that are being tossed into the mix. The old
stages get some of the cooler updates at the moment; a catapult in the wasteland
stage is fatal fun when you're able to launch a foe at a wall. At the same time,
some of the familiar hazards from the old stages get a nice refresh such as the
train in the subway stage.
Once you've crafted your ultimate fighter's appearance, you are able to
log in some time creating a fighting style for them. You are able to name your
style and pick moves to assign to different button combinations. To ensure that
no one goes crazy, the system includes some limits to keep you in line with the
amount of moves and attacks the other fighters have access to. You top off your
creation with a run through the extras option, where you are able to sort your
fighter's voice and victory stance. The final piece of the process in the bio
section lets you type your fighter's name, place of origin, and even a short
bio.
The story focuses on two brothers, Taven and Daegon, who wind up in a bit
of Survivor-style sibling rivalry. Their father is trying to decide who
to crown as his successor. The old man's method? A contest between the two
brothers that sends them adventuring through Earth Realm in search of an ancient
weapon that they'll need to use to defeat an elemental named Blaze, last seen in
Mortal Kombat: Deception. Whoever manages to do that first will be crowned the
new defender of Edenia and be given a powerful gift. Not the coolest thing for a
parent to do, to be sure, but it does make for a good setup for Konquest mode,
which now features a sense of urgency. You play through the mode as Taven and
attempt to race through the challenges laid out before you so you can beat your
brother.
Marvel
Ultimate Alliance X-Box (XBox) Video Game
$40
Marvel Ultimate Alliance is an action/RPG that features the largest roster of
comic book characters ever seen in a video game. Players assume the roles of
more than 20 Marvel Super Heroes including Spider-Man, Wolverine, Blade and
Captain America, and through their actions determine the fate of both planet
Earth and the Marvel universe ? revealed in one of multiple epilogues.
Marvel Ultimate Alliance offers total team customization, where players create
their own team name, icon and vehicle, as well as establish their team
reputation as they play throughout the story. Gamers also have the option to
level up each character individually to their liking, or all team members at the
same time to keep their heroes balanced. Marvel Ultimate Alliance is included in the top
new and best X-Box (XBox) video games reviews.
With the game's new combat system, players battle against the world's most
notorious Marvel Super Villains in the air, underwater, and on the ground, using
grappling, blocking and dodging moves, by charging up their Super Hero powers
before unleashing them, and using environmental objects as one and two-handed
weapons.
Marvel Ultimate Alliance features a storyline where the missions players
accept, the objectives they complete, and their interactions with other
characters throughout the game directly impact how the story plays out.
Call
of Duty 3 X-Box (XBox) Video Game
$50
just a great game in the COD tradition. i was watching a friend
play this game on the 360 with an lcd tv drooling, and thought what will the old
xbox version look like on my old crt tv. boy, was i pleasantly surprised.
the xbox version is great. graphics are wonderful. play is
engrossing. don't give up your old xbox until you play this game. pushes the
xbox to its limits and those limits are really good. call of duty 3 is included in the top
new and best X-Box (XBox) video games reviews.
a definite buy for COD fans. i should say too that i was
originally looking for COD3 on the pc, but there wont be a pc version. so i
bought it for the xbox, and i'm not disappointed.
Eragon
X-Box (XBox) Video Game $40
Enter a world of dragons, destiny and epic adventure to fulfill
the dragon-rider legacy.
Eragon is an epic fantasy-adventure centering on a young farm
boy named Eragon. Based on the best-selling novel and feature film, the boy's
destiny is revealed with the help of a dragon.
Eragon, now a Dragon Rider, is swept into a world of magic and
power, discovering that he alone has the power to save -- or destroy -- an
Empire.
Features action-filled combat-RPG with touch screen spell
casting and unique dual screen attack mode. Gamers can also sharpen their magic
and dragon riding skills in unlockable mini-games.
 | Live the Adventure. Experience the authentic Eragon universe in the
official game of the 20th Century Fox Film.
 | Fulfill your destiny as a Rider. With your dragon ally, experience
breathless dragon flight and unleash devastating dragon summon attacks.
 | Eragon is included in the top
new and best X-Box (XBox) video games reviews. |
 | Your foes will crumble under the weight of your thunderous magic attacks,
powerful melee combos and ruinous finishing moves.
 | Unlikely allies will aid you. A second player can join at any time for
true drop-in co-op play with special team attack bonuses. |
| | |
Tony
Hawk's Project 8 X-Box (XBox) Video Game
$50
Tony Hawk's Project 8 immerses players in the definitive
skateboarding experience. Know the intensity and pressure of skating against
some of the world's top pros, in realistic competitions. Skate against the best
in the world and prove you're #1.
The experience is so real, you don't just skate it... You feel
it. Trick through photo shoot locations by watching yourself skate through a
picture in picture -- and get the best looking shot More goals, side-missions,
and secret areas than any other Tony Hawk game
Track your stats with new in-game record keeping or just skate
how you want to skate. Full 3D body scans of pro athletes and motion captured
skateboard tricks.
 | New bail mode allows players to control the body of the skater during
falls to minimize or maximize damage for fun
 | Explore a massive living city full of interactive pedestrians with all new
AI
 | Tony Hawk's Project 8 is included in the top
new and best X-Box (XBox) video games reviews. |
 | Enhanced physics and responsive controls allow for a greater sense
momentum and gravity
 | Seek out bigger ramps to gain enough speed to perform bigger air tricks
and get to secret areas
 | Move ramps and rails throughout the city |
| | | |
Halo
2 X-Box (XBox) Video Game $30
I wasn't a fan of the first Halo. I thought it was an
"all right" game, but I'd played better, and I thought the story could
have been better, too.
Then, I stood by the sea of upcoming games, waiting for the next Halo title to
lap at my ankles. And so I was completely unprepared - utterly and completely
ripped away - by the tidal wave that called itself Halo 2.
The game is just amazing. The single-player campaign? "Well-done" is
putting it mildly. This baby was cooked in an oven that makes volcanoes feel
like ice freezers. The gameplay is just incredible - of course it's mostly just
"shooting" - it is a FPS, after all. But the graphics, the music, the
atmosphere - everywhere you look, they put some beautiful detail in the game,
something that makes you honestly feel like you're THERE, you're fighting
against this Covenant army. You never feel like you're just "shooting
aliens" to clear a room and get to the next level. It feels wrong just to
TYPE that sentence in a review of Halo 2. New and Best X-Box Games Reviews.
From being able to dual-wield weapons, to sneaking up behind an alien Grunt, and
having it turn around and JUMP in surprise when it sees you, to listening to
your fellow soldiers bicker and tease each other about the situation at hand -
it's just one incredible experience. Halo 2 is included in
the top xbox (x-box) video games reviews. Includes xbox video games reviews,
pictures of x-box games, best x-box games, x-box game reviews and you can click
any pic to buy x-box video game right now.
My ONLY complaint about the game is that, sometimes, it gets hard to know where
you should go for your next objective. There's no map/compass in the game, and
you don't always have Cortana with you to mark where your next objective is
(Yes...the game is THAT beautiful, where even showing objectives is treated so
it makes sense in-game). There is a "Mission Objectives" list that can
be accessed by hitting Pause, but it's still hard to discover where, exactly,
you have to go to accomplish them.
The game flows in a pretty linear matter, however - there's not a whole lot of
places to get lost in the levels. That's not to say that they're small, just
that they're so well-made that you always know exactly where to go next. And
sometimes, you do need to do a little exploring to get to the next
objective...and, once in a while, that "little exploring" turns into a
rather frustrating experience.
And, yes, the ending was rather abrupt. I was literally holding the controller
in my hands, all pumped up to have the final, epic battle - when the credits
popped up. And if you stay for AFTER the credits, you'll see a movie that
really, REALLY makes you want to get up and shake your Xbox, or open the Halo 2
box and look for the second disc that surely must be inside.
But - hey. It's a series. And you should always leave the audience wanting more.
Just the fact that you DO want more is a sign of how truly unique and compelling
this wonderful FPS is.
But an experience like this doesn't really need to have a "life." It
was short, yes - but it was an incredible masterpiece.
Hello everyone, I gave this game 4 stars because I liked it
and the storyline is good. The game is good it's just like an expansion pack
from the 1st one. Pretty much you just pick up where you left off. It has 14
levels of non stop action. It only lasts a few hours but if you really liked the
1st one I suggest you click the pic above and get this one too. Have Fun.
Need
for Speed Carbon X-Box (XBox) Video Game
$36
I finished the game a mere 8 hours after purchasing it. May be
more fun online but the storyline part of the game is way too short. And it
seems as the higher you get the worse your car's handling becomes. Blacklist was
ten times better and Underground 2 was 5 times better.
There are a decent amount of cars and customization but the
gameplay is really lost in this one. The idea for Carbon Canyon was good but I
find that there are certain aspects of the canyon that are just stupid. If you
skip a race and come back to it later they still have the same car and if you
are driving a Lamborghini you can not overtake them. And they never crash off
the cliff and you cannot make them crash. Need for Speed Carbon is included in the top
new and best X-Box (XBox) video games reviews.
When playing in co op mode half the time in the upper levels my
team-mates cost me races by stopping in front of me or by taking short cuts that
get me hit by other cars or the short cut slows me down. The game is only 10% of
what it should be.
Justice
League Heroes X-Box (XBox) Video Game
$38
I've enjoyed a few D.C. comics in my past. JLA and JLI being a
few of them. My brother and I spent three days playing this from start to finish
and we had a ball.
The music was outstanding! Both of us commented on it several times. Very
'Command & Conquer' sounding.
The powers they had seem just like in the comics. I thought Huntress would be my
fave but Zatanna ruled the day for me, with 'tloberif' and 'leah' at her command
and my brother as Green Lantern we stormed through a lot of stuff. As you level
up your powers they change with it. Zatanna went from one slow firebolt to two
swirling ones that pounded the toughest enemies into the ground.
Another cool part is that they switch you around. Superman and Batman start it
out and you find the characters you like as the story progresses. You may be
Flash and Martian Manhunter fighting something on the ground then switch at the
next scene and play Superman and Wonder Woman taking on a convoy of spaceships.
Half of the time you get to pick your hero you play as.
Batman and Huntress were weaker than the superhuman... which I know they are.
But it got frustrating trying to keep up if the other player is using a
superhuman. Justice League Heroes is included in the top
new and best X-Box (XBox) video games reviews.
The ones who could fly got to stay up and it didn't drain their power meter,
that was a great joy.
The story was wonderful, like you were living out a comic book and you were in
control.
I gave JLH five stars for fun, because it was. I wouldn't mind playing it again.
I gave it four for overall because they forced a few pairings on us that we
hadn't built up to a high enough level and we spent an hour passing what should
have been an easy board for us.
Scarface
The World Is Yours
X-Box (XBox) Video Game $40
I truly believe Scarface: The World Is Yours would have been a
blockbuster had it not been released after the 360's release. Many of my friends
have said to me: "I'd get it if it was out for the 360". While, I
totally understand not wanting to revert to the inferior graphics of the PS2 or
Xbox, this game warrants at least a rental.
Scarface: The World is Yours does a lot of really nice things and rivals the fun
and ease of play of GTA and Saints Row. While it doesn't compete with the
graphics of Saints Row, the depth of game play could easily surpass it. The
tutorials are built into the game story nicely and after 2 hours of play time, I
realized I was still being tutored. It's that seamless that I didn't even notice
it!
The game starts out (if you choose) with a combat tutorial back in the 70s. Tony
is in a military boot camp off in Cuba and within five minutes you learn how to
target specific parts, obtain balls and to toss yourself into Rage mode. As soon
as you complete this level, the game sets you up with the storyline with
pictures and quotes from the movie. This was a nice touch as you're watching
these; you are also being shown the opening credits.
If you haven't noticed yet that this game feels like playing the
part, you soon will. As soon as the credits and scenes work up to the famous end
sequence where Tony says `Say ello to my little friend', you get thrust into the
action with enough balls to toss yourself into Rage mode and a quite powerful
rifle. Instead of forcing you through the original, you pick up where the ending
began and you get to construct an alternate ending. Scarface the World is Yours is included in the top
new and best X-Box (XBox) video games reviews.
This was an awesome way to work the storyline of the movie into a game. After
all, no one wants to regurgitate what's been done in the movie otherwise we'd
just buy the movie!
On to the Game play!
Tony's got the attitude straight out of the movie. He talks tough and vulgar.
It's easy to feel like you're really playing the part in the movie and you can
talk to anyone on the streets with real voice conversations. Some of these get
repetitive, but it's far better than text based conversations.
The majority of the joystick controls are familiar and the tutorials will get
you through the navigation several times before ending. My only complaint with
the navigation is the Y button is used to exit menus. I'm used to B doing this
for most of my Xbox games.
Aiming with the left trigger is pretty easy and when you find yourself unable to
see who is shooting yourself, using the left trigger will highlight your target.
You can also target specific vitals which will grant more balls. (Balls are used
to increase your Rage mode bar)
Rage mode, while it sounded a little corny to me really does give the game the
feel of the movie. When your health is getting low, hold down B and you're
immediately tossed into a 3rd person viewpoint with unlimited ammo and
invulnerability. This can be really helpful to finish off missions.
One of my favorite aspects to Scarface is the feel of building your empire. As
you acquire properties, you can install surveillance or goons to protect the
property. This is even taken a step further, hire a driver and you can use your
cell phone to have him bring you a car. As you get money, Tony's not afraid of
using it or flaunting it and this game makes you feel wealthy.
Another item that is unique and interesting is the negotiation meter. As you
deal with suppliers, dealers and bankers you use a meter similar to a swing
meter or kicking meter in sports games. The closer you get to the end of the
meter, the better rate you get and the further (or if you go over) away the
worse.
Banks are save points in this game and you can launder money through them on a
case by case basis. The better your negotiations, the better the rate and once
the money has been cleaned, the cops won't be able to take this money from you.
You'll quickly learn that money is something you'll have lots of in this game
with many areas to spend it as well. One of the initial missions has you hauling
50k away from a rival to deposit into the bank.
I've only put in three or four hours, but this game is that impressive. I'm
still just touching the surface on this title and I highly recommend dusting off
the old Xbox and giving this title a try. If this game had come out on the 360,
people would have been saying "What is Saints Row?" It's that good and
you're only hurting yourself by ignoring it because of the lack of 360 support.
Microsoft
Flight Simulator 2004: A Century of Flight X-Box (XBox) Video Game
$19
I have been using flight simulators since MS Flight Simulator
4.0, and have more diverse experience than only Microsoft's offering to call
upon. While any simulator can be made quite realistic with the latest hardware
and enough money, it is important to note that Microsoft's offering is no
different - you cannot, as they say, make a silk purse out of a pig's ear. This
means that if you're running an underpowered system, you will not be able to run
the simulation optimally. Microsoft Flight Simulator 2004 A Century of Flight is included in the top
new and best X-Box (XBox) video games reviews.
Published system requirements:
* Pentium 450 or greater processor
* 64 MB RAM for 98/Me, 128 MB RAM for 2000/XP
* 8 MB/3-D with DirectX 7.0 or later video card
* 1.8 GB hard drive space
My recommendation:
* P4 2.x GHz processor; the faster, the better
* 512MB RAM, with ideally 1GB under the hood
* 128MB / 256MB AGP video card that pushes TONS of pixels - the more, the better
* At least 5GB free hard drive space - You'll want to do a full install, and
that comes in just under 3GB (2.88GB, I think)
I run on:
* P4 3.0GHz processor
* 1GB RAM
* Windows XP PRO (SP1)
* 256MB 8xAGP GeForce 5700 series NVidia video card
* Sidewinder joystick (soon to go, thanks to some pedals and a yoke I ordered!)
* On-board surround sound processor
The software itself is practically infinitely extendable, with software and
hardware add-ons supported. A quick look around in the flight sim community will
support my assertion that the software is CHEAP compared to what can be done to
augment it. Add-on packages are available to augment FS2004's admittedly weak
"ground mesh" mapping - flying through Norway's waterways and coasts
with the default scenery is nothing next to the real thing, and pales in
comparison to some of the add-on packages (both for photo-texturing and
mesh-building) out there. But of course, these things cost money (sometimes), as
does building and maintaining a system that can fully take advantage of the
software.
This is a SIMULATOR, remember - a dozen years ago something like this with a set
of pedals and yoke would have been a BIG deal and far out of the reach of the
home consumer. Now, as the bar of admission lowers, it is important to realize
just how MANY numbers are being crunched every second (most of those in graphics
routines), and spec a system appropriately. It might not be a multi-million
dollar prospect to own any longer, but to adequately run the simulator and get
something "real" out of it, it is certainly not unheard of to run
multi-head (throwing many monitors onto a machine) for a partial panoramic view
- but, of course, realism comes at its price.
Splinter
Cell Double Agent X-Box (XBox) Video Game $40
Before I start, I'd like to first say that this is an actual review of the
game by someone who owns and plays the game, not like the above 'review' of
someone copying out of the Chaos Theory instruction manual, and saying how good
Double Agent WILL be. Splinter Cell Double Agent is included in the top
new and best X-Box (XBox) video games reviews.
This game has three major parts to it- Solo, Coop, and Versus, just like Chaos
Theory. I wont really be talking much about the Co-op, as it is basically just a
continuation of the Chaos Theory coop. However, this time, it feels like there
are actually enough missions. There are some new moves, but basically, it feels
the same as the CT Coop. So, now, onto single player,
Single Player-
I haven't quite beaten the game yet, so I can't really comment on the heavily
hyped multiple endings gameplay. So, to start off, you are in Iceland with a
dumbass computer partner. You do a bit of preliminary activities with him, then
are boosted into a secret underground base. I personally despise this level, as
it is repetitive, not very graphically surprising with its settings (with the
exception of the ice caves at the very beginning), and you are not faced with
any hard choices, or special challenges. I begrudgingly finished the level,
crossing my fingers that the game would improve.
My wish was granted. As soon as I hit the jail level, the game took a surprising
turn for the better. There was a trust meter, and although at times it didn't
make sense (the JBA wouldn't necessarily trust you less for something they
didn't know about), it added another level to the game.
In one sequence ("Scripted Moments"), I was confronted with the
choice to kill a jail yard bully, or to merely knock him out. I chose to kill
him to please my new friend, and the consequences were with me almost three
levels later (I'll explain this below).
For one, I was given a higher amount of JBA trust, and thus, a lower level of
NSA trust. I was given a gun to fight with in the jail level, but in the level
after it, my boss's boss cut me off from some equipment, making that level
harder to complete. Getting back to the jail level, the lighting was beautifully
designed, and what happened was plausible (there was a riot, creating a
diversion, etc). There were many ways of going about things, making that level
seem more open ended than most Chaos Theory levels. Also, the optional
objectives now have meaning.
In Chaos Theory it was the percent completed of the level (your score) that
you got at the end, but in Double Agent, your mission ends if a trust level goes
too low on either end- so you need to carefully weigh out your optional
objectives, and usually complete all of them. Some of the levels you will undoubtedly
tip your trust level to one side, which angered me a bit, considering you don't
have a choice about your primary objectives.
There is an odd "HQ" mission where you are not allowed to kill
anyone, and are pretending to be someone else, so the JBA doesn't suspect you
are a double agent. I liked it when a guard would yell at you to surrender, then
come to arrest you, and you would rip the gun out of his hand, and perform a
pretty cool knockout move on him. Mostly the equipment is the same as CT, with a
few added things, like the C-13 something launcher (in the HQ missions), and the
EMP grenade rounds that disable electronic devices permanently, but mainly, your
kit is the same as in CT. And that is the biggest flaw of this game, and the
reason I gave it a 4 out of five stars- there isn't enough new about this
game.
There was the first splinter cell, which had amazing graphics, a pretty new
idea, and was amazingly executed- then there was chaos theory, which had ridiculously
good graphics, better than any other Xbox game I've seen, as well as an added
touch of realism that perfected the package, in addition to the amazingly
beautiful lighting, and original settings. Unfortunately, this game wasn't a
leap forward- it was just a few steps.
The graphics are very similar to Chaos Theory, with precious few changes, and
the other game elements react in very similar ways to before. However, the trust
meter system, the amazingly well done Oshtosk level, and the amount of plot (it
actually matters, unlike previous splinter cell games) make for a gigantic
amount of replay value, and overall, an enjoyable single player experience.
Versus Mode-
Now this is where Double Agent really makes a breakthrough. I think they sensed
at the right time that the old Spy V Merc gameplay was getting a little old, and
spiced it up with this new, action packed game. You can play the Multiplayer in
many different ways, unlike before. The basic game is Spy v. Spy- two teams, or
many individuals- all armed with a reasonably powerful sub-machine gun, and
amazing physical abilities are pitted against each other. The gun has a small
ammo capacity, and slow firing speed, but it gets the job done at shortish
ranges.
This game is way more fast paced, and the characters are much more agile than
before. There are also a ton of lethal close combat moves, which are very fun.
For example, you run up to an enemy, you both grab each others throats, then
whoever wins a really short minigame first, gets the kill. This ranges from
kicking the opponent in the face, to elbowing him in the neck, to snapping his
neck.
Then, there's my favorite, if someone comes up and grabs you from behind, if
you're fast enough, you toss them over your shoulders, their head hitting the
ground hard, killing them. It definitely makes for a more fast paced, and less steely
game, with the usage of weapons, and the lethal close combat moves. It is definitely
fun, and the sheer number of maps and game possibilities, makes it fun to play
over and over again.
So, all in all, despite the lack of a huge amount of new substance, single
player and multiplayer together make for a great gaming package, definitely
worth the bucks if you are a fan of the Splinter Cell series, and want to see
where it is heading.
-he who has no name.
Superman
Returns X-Box (XBox) Video Game
$40
Disappointing is a word I hate to use when describing something I've waited
quite a while for. Unfortunately, I've found myself using it more often than
not. When it comes to Star Wars prequels and certain 3rd X-Men
movies...well...let's just say I had a lot to be disappointed about. I had very
high hopes when I heard about the creation of this game.
First of all, EA Games was in charge, and they have developed quite a
reputation for developing some high quality movie based games (The Two Towers
and the Return of the King come to mind, along with their James Bond line). I
was even MORE impressed when they delayed the game from its June 30 release to
later in the fall. It seems odd that I should be impressed, but they seemed to
genuinely care about making a great game as opposed to making money. They didn't
feel they could get an impressive Superman Returns video game out in that short
amount of time.
So, a new release date was scheduled...November 22nd...around the time of the
release of the DVD of Superman Returns. Sure, the wait would be long, but at
least EA was putting all their efforts into making a great game, right? Superman
Returns is included in the top
new and best X-Box (XBox) video games reviews.
The time has finally arrived...not owning an X-Box 360, I purchased the X-Box
version of the game, knowing that the main difference between the two was the
graphics. I could barely wait. I had read only 2 reviews, one positive, and one
with a mediocre response (hopefully this will guide some crazy Superman fans
like myself who desperately want to know about this game), so I was going in
pretty much open minded.
I'm sorry to say that after their great reputation, EA has managed to disappoint
me.
Superman Returns is a valid effort to capitalize on what made the Spider-Man 2
and the Hulk Ultimate Destruction video games popular: a free-roam environment.
In that aspect, it triumphs greatly. There are few more enjoyable experiences
I've had than flying through the city as Superman.
The X-Box graphics are great, though not as wonderful as the 360, but I don't
really mind...that was my chief concern. Cut scenes look decent, and we get a
great introduction level having Superman destroy a few meteors. Somewhere after
the big space battle (when you fight numerous aliens), things go horribly wrong.
When Metallo first appears in the city...a robot henchmen begin to attack it non
stop. You fight them once...then suddenly...disaster strikes...you head towards
the icon to find yourself fighting...more robots. I thought there was something
wrong with the X-Box version. What happened to the promises of diverting
tornadoes and saving people from natural disasters...car crashes...train
wrecks...falling from buildings...ANYTHING BUT CRAZY ROBOTS. I kid you not,
fighting robots and putting out fires is the main thing you will do in this
game.
Aside from the boss battles, and main missions...you will fly through the
city...see the alert icon...fly towards it...and discover more
robots/creatures/mutants/whatever....you're not saving anyone, but you ARE
repetitively fighting these monsters.
EA kept saying that this game was going to show us what it was like to be
Superman saving people from every day situations...well...where are those every
day situations? The most natural disaster in the game happens very rarely...and
that's a fire...you can put out the fire with your super breath, and VOILA!
You're off to fight more robots/creatures/mutants/whatever.
After all the enthusiasm from the EA games department, I expected so much more
from this game. The one thing that's really disappointing is that you really
feel as if you're playing something unfinished...the incomplete masterpiece that
you were looking forward to experiencing. What you get in its place is a bunch
of great ideas all meshed together to form a highly repetitive game.
Sure, you'll fly around as Superman...but then you'll have to save the city
from more robots and monsters...then after you fight a billion of them, you'll
gain enough points to go to the NEXT level where you fight *gasp* STRONGER
robots and monsters...lucky you! It's not so much a free roam game as it is a
very linear game DISGUISED as a free roam game.
I wanted to save people falling off of cliffs...or divert the paths of crashing
airplanes. I wanted to save a bridge from collapsing or foil a bank robbery.
Isn't this what EA Games promised? The full Superman experience? Instead, this
is what I get: A repetitive linear game trying to disguise itself as something
it's not. It makes you wonder what all that time between June and November was
spent improving.
In the end, is this game fun? Sure...it's fun. I love Superman...I'm one of the
biggest fans I know. I absolutely enjoy beating up villains and flying around
Metropolis...but I can only take so much of this repetitive game. I was
expecting something truly exciting that made me feel like Superman. I wanted an
open world where I could decide which disaster to divert. The previews made it
seem like you could interact with everything in the environment...well...you can
throw cars and rubble and streetlights and that's about it. It would have been
nice for a little more depth.
After all this time, this feels like the game that would have been released in
June as opposed to one that was delayed to be improved...I suggest it as a
rental or if someone else clicks the pic above and buys it for you...great.
Other than that, buy at your own peril.
Lego
Star Wars II: The Original Trilogy X-Box (XBox) Video Game
$40
After the release of Star Wars Episode III: Revenge of the Sith in theaters
we got Lego Star Wars; a game that was a lot of fun to play simply because it
emulated the movies rather well with all the characters being made entirely from
Legos. Lego Star Wars II: The Original Trilogy is even better for the simple
fact of nostalgia. Any Star Wars fan will enjoy this.
You'll begin the game in the Cantina in Mos Eisley. This is the hub, and from
there you can go into any of the three episodes and play through them. At the
start you'll only be able to choose A New Hope, but after completing the first
chapter, you can choose The Empire Strikes Back or Return of the Jedi. As you go
through the three episodes you'll see some of the most memorable moments of the
movies acted out entirely with Legos. These moments aren't only memorable, but
they're given a hilarious charm. These moments are also from the actual original
versions of the movies as well. In other words, Han Solo DOES shoot first.
The game is visually striking. Seeing your favorite characters from the original
Star Wars films as Legos is quite a treat. Not only do you get to have nostalgia
with Star Wars, but with Legos as well. Even better are the hilarious antics of
most of the scenes. To benefit the nostalgia even more is how John Williams'
classic score accompanies each and every level of the game. For a Star Wars fan
this game is the ultimate nostalgia. Lego Star Wars II the Original Trilogy is included in the top
new and best X-Box (XBox) video games reviews.
As you play through each of the classic episodes, you'll be in control of
several characters. Not all at once, but you'll end up having to switch. At
times you may only have two characters, at others there may be as many as seven
in your party at once. Your characters, depending on who they are, also have
their own unique skills they can use. Jedi for example, can double jump and use
the force. Those who wield blasters have a grappling hook that allows them to
ascend to accessible platforms. The droids can open up special doors for
you.
Other characters, like the Jawas and Ewoks will be able to go into vents and
access areas the other characters can't. In all actuality, they're really no
different than their counterparts in the original Lego Star Wars. Also like the
original Lego Star Wars, you'll constantly have to switch between characters in
order to get through each and every area. You'll have to switch to R2-D2 to open
up a door, for example. More than one person can play at a time, which is also
really cool. You can also beat up your allies if you wish, and they respawn
instantly. The gameplay isn't completely the same, though, there have been some
small tweaks made here and there.
The additions to the gameplay aren't huge, but they are welcome. As you progress
through levels all your characters may be able to assemble certain materials
together to form a droid to help them fight. In the original Lego Star Wars this
ability was only given to the Jedi, but here everyone can do it. There are also
moments when you'll have to dress up as a stormtrooper in order to gain access
through certain doors. You'll also be given the chance at some point to dress up
as a bounty hunter and you'll be able to use Thermal Detonators.
Characters also have their own unique abilities. Chewie, for example, can rip
a stormtroopers arms right out of his sockets. All of these are welcome
additions, and that's not even all there is to the gameplay. From time to time
you'll be in command of vehicles. Landspeeders, the Millennium Falcon, the
X-Wing and more as you take on some of the more memorable moments from the film,
like destroying the death star.
It will probably only take you five hours at the very least to complete the
story mode of all three episodes. However, Lego Star Wars II is full of extras.
Each time you dispatch an enemy, whether it be in story mode or not, you'll earn
money. You can also destroy certain objects and obtain money. You can use the
money you gain to purchase cheats and hidden characters. Each time you get a new
character they'll walk around in the hub, and you can switch to them.
"Purchasing" characters isn't the only way to get them. You could
easily just use one in story mode and you've got him or her. You'll also get
hidden characters if you've got save data from the original Lego Star Wars. Just
unlocking all the characters takes a lot of time.
The importance of unlocking characters is so you can play through certain
aspects of the free play mode. There are places that in story mode the default
characters couldn't reach. These hidden characters might be able to reach it,
though, and so you will find yourself playing through levels again. The good
news is these levels are so much fun that playing through a second, third or
even fourth time is no hassle at all.
Free mode also offers a way for you to customize what a character looks like.
You could put Yoda's head on Luke Skywalker's body, for example. This is mostly
just a lot of fun to mess around with. Some combinations are just all out crazy.
You could, for example, put Chewbacca's head on Leia's body from when she's
wearing the slave outfit in Return of the Jedi. This really doesn't do a whole
lot for the gameplay as a whole, but it is quite fun to mess around with, and
the combinations are endless.
The only real problem with this game that I can really think of is that there is
little, if any, challenge at all. Each time you die you respawn right where you
left off and you have infinite lives. There's really no such thing as a game
over. If you die the only penalty is that you lose money. However, the sheer fun
factor of the game is enough to do away with that, and still makes Lego Star
Wars II a treat.
Lego Star Wars II surpasses the original in just about everyway. It's a Star
Wars game for the classic trilogy done with instant perfection. If you love the
original Star Wars movies, you'll definitely want this game.
Dance
Dance Revolution Ultramix 4 Bundle X-Box (XBox) Video Game
$50
DDR Ultramix 4 continues the series, this time also offering super-easy
levels for beginners, as well as hard content for advanced players. It also has
online competitive modes, as well as downloadable song packs.
Since debuting in Japanese arcades in the late 1990s, Konami's Dance Dance
Revolution series has become a phenomenon rarely matched in the video game
world. Home versions of the game cropped up in North American beginning in 2001,
and console releases have continued pouring out in a steady stream ever since.
In keeping with Konami's strategy of creating distinct versions of DDR for
different consoles, the Xbox's Dance Dance Revolution Ultramix 4 has no ties to
any arcade DDR machines (beyond a few coincidental song overlaps). The game
takes advantage of Xbox Live features, and lets you play with up to three other
dancers, chatting all the while with the XBL headset.
In addition, the game supports new song-pack downloads. As an added bonus,
if you own previous Ultramix entries and have downloaded older song packs for
those games, those songs will be automatically added to your Ultramix 4 song
list. In addition, the game will feature new modes such as a super easy mode for
true beginners. Dance Dance Revolution Ultramix 4 Bundle
is included in the top new and best X-Box (XBox) video games reviews.
The next-gen debut for the series, Dance Dance Revolution Universe, is
looking to take the concept of song downloads to the next level. In older Xbox
versions of the game, song packs were only downloadable in packs of five
(because the minimum transaction in the first of Xbox Live was five bucks).
Though song packs look to still be a part of DDR Universe, we're hoping
that, now that microtransactions are a part of the Xbox 360 version of XBL,
we'll be able to download individual songs for the game. It would be even better
if you could preview a tune before purchasing it, to make sure it fit your DDR
style. As for now, game producers are still working out the structure for
downloading new tunes for DDR Universe.
Things we do know for sure about Universe, however, are that you have the
ability to create your own dance routines for the game and then upload them to a
server, where folks can download them and try them out for themselves. Of
course, you are able to upload new steps for yourself, as well.
In addition, the game features extended mixes of groups of songs for use
in marathon dance sessions. In past games you could mix songs together, but
there would be a brief pause as each new song loaded up. In Universe, each song
sequence has been specifically mixed to transition smoothly from one tune to the
next, which should help you burn off those extra calories in the process.
Finally, the game includes play for up to four players offline and online,
as well as enhanced versions of popular features such as workout, quest, and
party mode.
NHL
07 X-Box (XBox) Video Game $30
most of us cut our teeth on NHL Hockey for Sega Genesis back in the day,
(okay, maybe Ice Hockey or Blades Of Steel on 8-bit NES) and EA's juggernaut has
been lumbering forwards (sometimes sideways, rarely backwards) ever since. as
gamers face another change of seasons and another "next-gen" console
war, we're faced with the last few iterations on the current Xbox/PS2.
now the current gen of NHL has been fairly well maligned, and since 2003
properly so. given EA's seeming lack of interest in making this series sparkle
one has to wonder if the waning months of Xbox will yield some seriously scary
results. fortunately, we're lucky to have been graced with a winner.
for me, the worst part of the last few versions of NHL has been the mechanical
quality of it: Y = big hit anywhere on the ice, one-timers = automatic goals,
hold down sprint at all times, the sum total of these maxims is to make the game
less like real hockey and more like a cheap cardboard lookalike. but this time
around we get some refinements.
passing is now done with the right analog stick. this will take time to
learn, but once you do, it's really intuitive and makes the game flow more like
real hockey. sprinting is still an advantage, but doing it now results in the
puck dangling just out of reach as you speed to catch up with it, resulting in
more opportunities for the D to snatch it away. NHL 07 is included in the top
new and best X-Box (XBox) video games reviews.
big hits are still around, but thankfully don't overpower the finesse of the
game. and thankfully, one-timers are toned down (something i can't say about the
latest from EA's rival, NHL 2K7) which will make you work the puck a bit
more.
i must bring up the fact that the Xbox360 version of the game gets a totally
revamped stick handling system that really does redefine console hockey, but I'm
sure if you cared you'd be reading that review instead. as for this edition, the
graphics & sound remain mostly unchanged from the '06 version.
so don't consider this edition a wholesale change, think of it as refining a
smattering of things that result in the game feeling less like an exercise in
"how many cheesy moves can i pull off without feeling guilty" and more
like "wow, NHL hasn't felt this much like real hockey since the Pens won
their first Cup!"
Capcom
Classic Collection V 2 X-Box (XBox) Video Game
$20
Volume 2!! This is another awesome collection of games from the golden era of
arcade! Many games here were made for NES and SNES, but now we get REAL arcade
versions!
Each game looks wonderful and comes with history info, unlockable art, tips,
cast, and music. You can adjust the screen, difficulty, etc.... Progress can be
saved anytime during gameplay. Multiple players can play the shooter and brawler
games together for more fun. These games really test your reflexes. Most games
have beautiful graphics. The game designers' vivid imagination shines. I hope
Capcom will make a volume 3 with Dark Stalkers. Capcom Classic Collection is included in the top
new and best X-Box (XBox) video games reviews.
Here are the machines:
1941:Counter Attack. A vertical shooter. You shoot up German WW2 planes, ships,
vehicles, etc... Good game.
Avengers: A vertical brawler. Average game.
Black Tiger: A horizontal platformer similar to Ghosts 'n Goblins series.
Medieval setting. Good game.
Block Block: A ping-pong game similar to Arachnid (not sure of the spelling).
Good game.
Captain Commando: A horizontal brawler similar to Streets of Rage, Golden Axe
and Final Fight. You can pick up cool guns, operate robots (similar to riding on
beasts from Golden Axe). Enemy design could be better. Good game.
Eco Fighter: A zany horizontal shooter. Control is similar to Forgotten Worlds.
Nice graphics. I think this game was never released in U.S. arcades because it
speaks Japanese. Great game.
The King of Dragons: A horizontal brawler with medieval setting. Some RPG
elements because you level up various statistics. Bigger and better
weapons/armors are acquired as you progress. Nice graphics. Great game.
Knights of The Round: A medieval horizontal brawler. Bigger and better
weapons/armors are acquired as you progress. Nice graphics. Great game.
Last Duel: A futuristic shooter. Decent game.
Magic Sword: A simple medieval horizontal brawler. You unlock jail doors to
recruit fellow fighters that act like satellite. Good game.
Mega Twins: A cute cartoon horizontal platformer. I think this was never
released in U.S. arcades. Great game.
Quiz & Dragons: A trivia game. Good game.
Side Arms: Hyper Dyne. A futuristic horizontal shooter. You control a jet pack
wearing hero then combine with another jet suit for more cool fire power.
Average game.
Street Fighter: The original fighter game. The original arcade machine have 2
big 'power' sensitive buttons, the hitting strength determined heavy, medium or
light attack. You literally get a work-out playing this game. Funky control with
cheesy yet funny voice actor. Good game.
Strider: A futuristic horizontal platformer. You control a futuristic Ninja with
sword slash attack. Awesome graphics. Cool design. Great game.
Super Street Fighter II Turbo: A fighter game. Similar to earlier Street Fighter
II games with more characters like Cammy, Fei Long, T. Hawk, and Dee Jay. There
is NO loading time between matches. Great game.
The Speed Rumbler: A top-view driving shooter. You control a land vehicle.
Horrible game.
Three Wonders: It's actually 3 games in one. Platform, shooter, and puzzle. The
puzzle game is similar to Pengo, you push blocks to crush enemies. The
horizontal platform and shooter games are great, the puzzle one decent.
Tiger Road: A horizontal brawler similar to Trojan. Medieval Far-East setting.
Good game.
Varth: A futuristic vertical shooter. Good game.
This is a must buy for all REAL gamers. Old school gamers will absolutely love
it. Thanks Capcom for making this game!
Madden
NFL 07 X-Box (XBox) Video Game
$36
There's a lot of different opinions of Madden NFL 07 swirling around so I
figured I would get in on it as well. For my money, to just have a new football
game is worth it. Seeing as how Madden is now the only football game available
from year to year, if you don't like Madden's brand of video games then I feel
so sorry for you. However, I think this is a great installment. By no means is
this the best released but there's no doubt that it's a lot of fun.
Have Madden 06? You basically have 07. Not a lot has changed from last year. The
few things are the running options (juking and whatnot) being moved to the right
joystick, the 50 yard dash on the training camp, and the new camera angle for
your Superstar linebacker. Also, while I've only played a quarter of an
exhibition game and a lot of Superstar games, I still have yet to hear John
Madden. I don't know if he's not on this game or not, but if he isn't that just
makes no sense. Madden NFL 07 is included in the top
new and best X-Box (XBox) video games reviews.
Pros:
It's still Madden
Linebacker view
Overall Superstar: Hall Of Fame feature
Having all the big name rookies is kind of nice
Cons:
It hasn't changed much from last year
Yeah, that's my only big complaint. I can't help but love this game though. If
you're looking to save money then there's no huge reason to click the pic above
and buy this unless you HAVE to play with Leinart, Young, Bush, and Williams,
then by all means check this out. However, if not having those guys doesn't
bother you then you really don't need this year's game.
College
Hoops 2K7 X-Box (XBox) Video Game
$20
I have five things to say about this game:
1. Tons of layup, jump shot and dunk animations
2. Great atmosphere
3. Silky smooth gameplay
4. College Hoops 2K7 is included in the top
new and best X-Box (XBox) video games reviews.
5. Great features (post season NIT, user controlled layup line, chant creator)
6. A must buy for all college basketball fans
Stubbs
The Zombie in Rebel Without a Pulse X-Box (XBox) Video Game
$30
Really. If you're a zombie fan, you have to click the pic
above and get this. Basically, the game involves you going around, biting
people's brains out (with a beautiful and over the top blood spray every single
time.)
That sounds like it could get old, but it doesn't. Not when
you have a horde of zombies following you. Not when the characters are always
screaming hilarious things as you maim them or devour their brains. Not when you
can throw gut grenades, life-stunning flatulance (which makes it a piece of cake
to get those oh-so-satisfying brain bites), roll your head at people and explode
it, or rip your hand off to possess people.
It's all great. Think you may wind up with some trouble in the next room? Well,
instead of killing a guy in this one with a brain bite, rip off your hand,
possess him, and use his gun to go blast away the enemies in the next room. Need
to take a break? Push your zombie horde out in front of you and let them do most
of the work for a while. Getting overwhelmed? Pull out some innards and let 'em
rip, sending the cops flying.
And there's vehicles to cause carnage in. Awesome, gruesome carnage. And, as a
nice little touch, your zombies will jump in next to you if there's room for
them in the vehicle. Stubbs the Zombie in Rebel Without a Pulse is included in the top
new and best X-Box (XBox) video games reviews.
Great humor, GREAT gore, and great gameplay. The story is a little lacking, but
you'll hardly notice that as you're going for another brain bite.
If you're not a zombie fan, I don't see any way you'll be hooked to this game,
though. But that should be obvious regarding a game where you play a zombie....
Destroy
All Humans 2
X-Box (XBox) Video Game $40
The Destroy All Humans series is brilliant. With #2, you are now in the
1960s, with hippies and KBG agents all around you.
If you didn't play the original Destroy All Humans games, it involved gray,
big-eyed aliens coming down to earth in the 1950s. You ran around reading their
thoughts, taking over their minds, and slaying them. Half of the fun was the
incredibly funny sense of humor in the game as you interacted with these humans
of the 50s.
With Destroy All Humans 2, we jump forward to the 1960s. The President of the US
(JFK) was apparently a female-loving space alien. The KBG realize this and try
to help out. The next thing you know, the aliens are on attack again - and
you're in charge. You run around city maps, watching as hippy chicks shout out
"Back off, Pig!" and reading their minds. You can mentally throw
objects, take over bodies, and much more.
This game is much more "active" than other adventure games - you have
to hammer on buttons to get actions to occur. You can't just passively press one
button and be all set. Destroy All Humans 2 is included in the top
new and best X-Box (XBox) video games reviews.
The graphics are great. You really get immersed into the world of the 60s, with
the appropriate cars, the hippy vans, the murals painted on walls. The outfits
people wear are super. There are the traditional items to collect, objectives to
achieve and people to slay. But again, most of the fun is in what you hear along
the way. The commentary is hilarious. The thoughts you overhear can get you
laughing out loud.
If humans happy to see you doing something "alieny", you can zap them
with free love - and the daisies dancing in their brain, along with the hippy
music, will soon distract them from any troublesome thoughts of gray aliens.
Even better, if you have a friend come and visit, you can do co-op play!
Now, there are a few anachronisms - didn't "Love the One you're With"
come out in 1970? Or maybe they're saying Stephen Stills got his inspiration
from a hippy dude named The Freak. In any case, I'm sure Destroy All Humans 3
will be set in the 70s, so we'll get enough of that soon enough. In the
meantime, be sure to click the pic above and get your hands on this version, and
help bring peace to the world!
NASCAR
2007 X-Box (XBox) Video Game $40
First, one thing needs to be put out of the way before I start this
review. NASCAR Racing 2003 by Papyrus for the PC is a vastly superior game,
that's pretty much accepted in the sim racing world. However, comparing NR2003
to NASCAR 07 or other releases is like comparing apples to oranges. Platform
games are, in nature, supposed to appeal to a wider audience than PC games,
which is probably one of the reasons why EA's NASCAR releases are not as
realistic as they can (and really should) be.
All that said, I clicked the pic above and bought this game because I had
recently got an XBox and wanted at least one game I could play on it. I have not
played NASCAR 06, I was somewhat scared away by reviews of it, but I do own
NASCAR Chase For The Cup 2005 for the PS2. Needless to say, I was disappointed
(but not surprised) to see little difference in how the cars in the game looked.
Same old same old.
Playing the game is much like putting on an old pair of shoes. Even with
my limited experience using an XBox controller and the format which to
accelerate and brake, I was able to get comfortable quickly with the game and be
competitive in little time.
Some gripes about the game, I really hate the fact that you cannot use
single or double digit numbers when making your own custom car/truck. You can
only use numbers between 100 and 199. Absolutely ridiculous. NASCAR 2007 is included in the top
new and best X-Box (XBox) video games reviews.
Secondly, I hate the phony field filling cars that are in all the
divisions, I always have. I don't think that adding a bunch of lesser known
drivers would do anything but help the game. It would be fun to try to take
Morgan Shepard's car to the Nextel Cup title. Also, it is pretty disappointing
that there are so few real teams and drivers in the Busch and especially the
truck series. And the lack of alternate paint schemes for Cup drivers is pretty
disappointing too.
Continuing with the gripes, I fail to understand why the trucks still all
look like a Ford F150. Why can't EA get the rights to make the trucks have their
own shapes like the Cup and Busch cars do? It can't be that expensive if it is
at all. Also, the fake sponsors in the game are just stupid. I never use them
when making my own cars. Only real life sponsors should be in the game, not a
bunch of phony ones.
To round out all these complaints, I noticed that Nazareth Speedway is in
the game.
Unfortunately that track is no longer in operation, so having it in the game
makes no sense whatsoever. We do get the wonderful Old Spice road course though
(rolling eyes) but we don't get tracks like the Nashville Superspeedway,
Kentucky Speedway or the road course in Mexico. It also would have been nice if
EA could have added the new version of Las Vegas Speedway (even if it wasn't
100% accurate) and a repaved version of Talladega Superspeedway.
All that said, I still play this game and I have fun with it, even with the
faults and inaccuracies this game has. If you've enjoyed the other releases of
the past, then you'll more than likely enjoy NASCAR 07 too.
Spyhunter:
Nowhere to Run X-Box (XBox) Video Game $20
Prepare to be hunted!
This game Rockkkssss!!!!. Just kidding, but it is a surprise that one
working title like SpyHunter really had good fun. the past SpyHunter 1 and 2
never had the function of letting the pilot go away and do your action stuff.
Well these days are over, the character of the rock made all his moves here,
break neck, spine and put away teeth easily, and he got the help of big
firepower, machine guns, shotguns, bazookas, etc. The graphics are amazing and a
way step further to the XBox, some little problem in the control scheme, but
nothing to worry too much.
Good game to play and buy if you had the money. Spyhunter Nowhere to Run is included in the top
new and best X-Box (XBox) video games reviews.
Yeah, hate to say it - but the Xbox version looks WORSE than the PS2
version. Blocky, poor controls, poor production. I am sorry, but having
"the rock" in the game just couldn't save it.
They try focusing on the character outside of the car rather than making the car
part good - and that just makes the game feel like generic game #222.
0/10 for effort. Don't waste your time - even if you were just going to rent it.
Legend
of Spyro X-Box (XBox) Video Game
$40
I was looking forward to this title as were my children as we have played
all the previous Spyro's and even kept some still to replay. I have to say we
were severely disappointed. They took out all the best parts to Spyro.
First off it is not really a platformer type game anymore and the puzzles
are almost non existent and what few there are you are given instructions on how
to make it work. Then there are the waves and waves of endless enemies. almost
non stop. Gone as well are the distinctive races for each world. Legend of Spyro is included in the top
new and best X-Box (XBox) video games reviews.
Spyro is no longer a fun family game. What you now have is a linear
fighting game. They even added in wu fighting moves and slowmo when doing
certain combos. All in all the charm of the original is missing. I highly doubt
our family will be buying anymore Spyro titles. if you want a good kids game go
for Spyro Enter the Dragonfly or A Hero's Tale both were fun.
I have played all the other Spyro games and enjoyed them greatly. This one
is terrible!! Not even worth renting! They have turned it into a fighting game
and not even a good one.
NBA
Live 07 X-Box (XBox) Video Game
$25
Once the initial luster of shooting hoops during load screens and seeing
realistic players drenched in sweat wore off, flaws such as missing features and
impossible-to-make free throws made NBA Live 06 on the Xbox 360 a letdown. EA
has addressed many of these problems in NBA Live 07, adding several game modes
and superstar controls, but many key issues remain. As a result, NBA Live 07
again comes off as unpolished; it just happens to have more ways to experience
the rough edges.
NBA Live 07 boots straight to the practice gym, where you can warm up your moves
with Tracy McGrady. Here you can select from a number of game modes via the
well-designed menus. Play now, season, and online return from Live 06, and new
this year are dynasty mode and the NBA all-star weekend. The all-star weekend
includes the rookie challenge game, three-point shoot-out, slam-dunk contest,
and of course, the all-star game. The dunk contest is easily the highlight of
the weekend mode due to its depth and the large number of great-looking dunks
you can perform.
Dynasty mode places you in the role of general manager for the team of your
choice. After hiring an assistant coach, assistant, trainer, and scout, it's off
to training camp where you set your team's training priorities. Over the course
of a season, you can use your staff in a number of ways. Assistant coaches can
research rumors and schedule team events, assistants work with players to
improve their skills, trainers help players heal faster, and scouts can evaluate
talent year-round in preparation for the draft. NBA Live 07 is included in the top
new and best X-Box (XBox) video games reviews.
In addition to monitoring players' happiness and overall team chemistry,
you'll need to keep an eye on their fatigue levels to make sure they don't get
too worn out over the course of the season. If you're looking to improve your
team via a trade, you can do so. Another way to better your squad is through the
draft--a process made easier if you keep your scouts busy during the year. Your
team can still perform well if you don't keep your staff occupied every day, but
putting in the work will yield tangible results.
Introduced on the PlayStation 2 and Xbox last year, but new to NBA Live on the
Xbox 360, are "total freestyle controls." Each superstar player is
designated as having one or more of the superstar abilities--high flyer (great
dunks), scorer (athletic layups), playmaker (fancy passes), post (power dunks),
and shooter (variety of jumpers). The best of the best have three levels of
skills, as well as another set when they're "in the zone." These
additional tiers let them pull off even fancier feats of skill.
Level-one freestyle moves are performed by holding LB and either pushing a
direction on the right analog stick or pressing a face button. The level-one
moves are easy enough to do, and while some are more useful than others, they
add a lot of variety and pizzazz to the game. The additional levels of freestyle
control look slightly cooler but aren't any more useful. Once again, EA has
failed to provide an adequate instruction manual, so the only way to learn these
moves is by trial and error or by going into the control-settings menu every
time you want to try something new. You can change players' abilities on the
fly, but you won't need to do so very often.
Despite several changes and additions, NBA Live 07's gameplay leaves a lot to be
desired. The basic controls are easy to learn, and freestyle control, which is
mapped to the right analog stick, feels great. Using the stick to perform
advanced ball-handling moves is cool, and it's just as intuitive when turning a
normal jumper into a fade away or stealing the ball. On-court actions are often
difficult to execute due to frequently unresponsive controls--specifically,
controls unrelated to the freestyle control method. This is made worse by
players frequently getting stuck in animations, most often when backing the ball
down or when double-teamed in the post.
Dunks and layups are now mapped to the X and Y buttons, respectively. This
is supposed to add a risk/reward element to your shot selection, but the concept
is poorly executed since there's no consistent method to figure out if you'll be
able to make a dunk. If you elect to dunk and your player isn't going to make
it, a good portion of the time he'll switch to a layup, and when he doesn't,
he'll clank the ball off the rim--a frequent occurrence.
Hop steps aren't well implemented, mostly because they tend to move your
player away from the basket rather than closer. Layups and the hop step are both
mapped to the Y button (hold for a layup and tap for a hop step), so it's easy
to end up taking a shot when you wanted to hop step. Thankfully, free throws
aren't impossible this year.
When playing against the CPU, the overall pace of play is slightly faster than
that of a real NBA game. It's not the dunkfest that Live 06 was, but even on the
highest difficulty, it's still not particularly taxing to get to the rim.
Offensive players do a nice job of filling the lanes on a fast break, and they
work hard to get open in the half-court offense. Should you want to run a
specific play, you can call one via the D pad.
Defensively, the CPU is aggressive, rotating quickly, fighting through
picks, and double-teaming often. There are also lots of gameplay quirks. Players
don't get back on defense quickly, and they'll also routinely chase and then
grab the ball out of bounds when they weren't the last one to touch it. Rebounds
often fall to the ground untouched, and players frequently dribble with their
backs to the basket when they're unguarded at the top of the key.
Players don't "skate" around the court as much as in the past,
thanks to new physics that take momentum into account. This is also
theoretically supposed to keep players from changing directions in the blink of
an eye; however, it's not uncommon to see a player erupt from standing
completely stationary into a high-flying dunk.
The new system also causes some bizarre collisions under the basket and
makes it extremely difficult for a defender to keep a quick player like Allen
Iverson from driving right on by. To make up for the difficulty of changing
directions on defense, offensive players frequently get sucked into defenders,
slamming into them repeatedly.
NBA Live 07 isn't a bad game, but it is disappointing. Live 06 had many of the
pieces needed to make a great basketball game, but rather than improving those
specific pieces, EA added more parts and didn't make any of the old stuff much
better. All the new game modes are nice, but the lack of noticeable improvement
in how the game plays means you probably won't want to spend a whole lot of time
with them.
Grand
Theft Auto San Andreas X-Box (XBox) Video Game
$20
I've beaten both versions of San Andreas (ps2/Xbox) and I can
honestly say that it is the greatest game I've ever played. Anyone who disagrees
with me has obviously never played it all the way through or they used cheats to
do so. GTA San Andreas is all out amazing and blows any game out there away.
That is of course until a new GTA game comes out for the Ps3 or Xbox 360. If
you've never played a GTA game or you didn't like the other GTA games, you still
have to play San Andreas.
Sure, it's so inappropriate it's laughable, but that's not
the point. This is a revolutionary game, with probably one of the biggest worlds
ever made in videogames. The radio is amazing, the story makes sense, and even
though it's a GTA game, it still has family values. CJ tries to find out who
killed his mom with his brother as they bring the Grove Street Families back
from the grave. Excellent! Grand Theft Auto San Andreas Version 2.0
is included in the top new and best X-Box (XBox) video games reviews.
People don't buy this game because it teaches them great values, they click the
pic above and buy it because it's a great game. It's not like after beating this
game, I'm gonna go grab an AK-47 and go on a police massacre.
NHL
2K7 X-Box (XBox) Video Game $20
2K7 is only slightly revamped from the 2K6 version. The main changes are
the look of the Menus (why?), the in-game camera, and game presentation.
The menu change was pointless, and adds nothing to the game. There is
actually less pre-game info. Instead of rating the two teams from 1-100, the
ratings are single digit, which shows less disparity. Also, the Season/Franchise
set up screens are flashier, which only distracts from setting up the game. I
want those screens to be simple and straight forward.
For some reason there seems to be more players without a real photo. No
big deal, but it shouldn't be that hard to get NHL player photos. NHL 2K7 is included in the top
new and best X-Box (XBox) video games reviews.
The moving in-game camera is nice. It takes a little getting used to, but
shows more of the action - especially in 2 player co-op mode. If one person is
near the net, and the other is near the blue line, the camera will pull back and
give more of an angle to better show both players.
On ice looks the same, but the skaters seem to flow a little better.
There is also the option to have music during the game instead of the
announcers. I have not tried this yet since I have almost as much fun
back-talking the announcers as I do playing the game.
Overall, NHL 2K7 is still the best hockey available, and I play it as much
as any game I have. I would have liked to have seen more game improvements and
less cosmetic changes this year, but I guess since it wasn't broke, 2K Games
decided that it did not need to be fixed.
NCAA
Football 2007 X-Box (XBox) Video Game
$40
This 2007 version seems to be very similar, in fact, the in game graphics
look just like last year's game with a few new player movements added in. The
2007 version also has "spring game" added in the dynasty mode and some
new minigames. Both games are very good but if you already have NCAA 2006 then I
wouldn't recommend buying NCAA 2007.
Once again EASports has put out a game worthy of praise. While some of the
new features have taken a little getting used to, the kicking game for one,
overall it is an entertaining and great game to kill an evening with.
Oh FYI to ignorants that have complained about Bush being on the cover. Do
some research, as far back as I can remember, all previous NCAA College Football
covers have been of players that left the previous year. It's called being
unable to specifically market NCAA players, thus no names of players in the
game. NCAA Football 2007 is included in the top
new and best X-Box (XBox) video games reviews.
I clicked the pic above and bought 07 with the highest expectations and have
owned every NCAA since Super Nintendo. The game should not change so radically
in a year and still feel so cheap. The helmet on some players turn from
Revolution to classic and I have even seen some players turn from black to
white!
The momentum feature is just cheap looking. The ability to pump up the crowd
is now not available if you play a defensive lineman. Only LB's and DB's can
pump the crowd so that is a lost option when I play. The kicking game was the
best I had seen in a football game. This new style using the right stick is
terrible. It is like so many other tries at making a kicking game where you
might as well close your eyes and hope for the best. This new kicking game ruins
strategy because you can't rely on field goals or even extra points.
The new graphics feel cheap compared to 06 and frankly I will stay with 06
until I see better. EA has done some nice things with this franchise and each
year they made small adjustments to try to perfect a game that was almost
perfect in my opinion but have totally ruined it. If you hold the licensing for
a franchise you should be held accountable.
EA has taken a giant step backwards in football play with NCAA 07 and I hope
they will fix this for 08 but I will be sure to rent it first before I waste my
money on another terrible edition.
Painkiller:
Hell Wars X-Box (XBox) Video Game
$30
Talk about an unlikely release! When the Xbox port of the
hellbound PC FPS Painkiller was announced 57 years ago (seems like that long!),
it caused quite a bit of excitement. The initial enthusiasm eventually faded due
to delay after delay, and with the arrival of the new wave of consoles, there
were even rumblings that the Xbox version would be scrapped in favor of next-gen
incarnations.
But things often happen unexpectedly. Seemingly out of nowhere, Painkiller: Hell
Wars has been belched forth from the underworld, and even though the timing is
poor and the quality is rough, there can't be a better way to bid farewell to
the black monolith of the Xbox, the machine that made console FPSes a genre to
pay attention to.
Painkiller: Hell Wars begins with a gripping opening scene, in which CGI actors
display heights of emotion never before seen.....yeah right. Your character dies
and goes to Hell, and someone tells you to "kill everything that moves and
destroy Hell's generals." Sign the pact, and let's get to business already!
Painkiller Hell Wars is included in the top
new and best X-Box (XBox) video games reviews.
You're cast headlong into a series of themed levels, from a graveyard to a
cathedral and beyond, with waves of enemies trying to take you out. Kill em
before they kill you, soldier - that's the long and short of it, the beginning
and end, the reason for everything. Luckily, you've got some fun weapons to use,
from the Pin-Em-To-The-Wall stake gun to the Spinning-Blade-Of-Death painkiller,
and lots of enemies to use them on. AI is nonexistent, with the zombies,
skeletons, wraiths, hellhounds, and whatever charging at you mindlessly.
Graphical detail and artistry aren't amazing (although the massive bosses are
cool, and there are many enemy types), but the amount of action onscreen is
always impressive, and the game moves at a breakneck pace.
Developer People Can Fly has implemented some gameplay details that more FPSes
should contain. PK:HW is basically a hybrid of Doom, Castle Wolfenstein, and
Serious Sam. This means you have the hell-themed levels and enemies of Doom, the
hidden secrets of Wolfenstein, and the hordes of enemies of Serious Sam. Quite
an intoxicating and effective combination! The game constantly keeps track of
your score and collected gold, and will even tell you if you are missing any
secrets in each level. Since you have to kill all enemies to advance, you're
allowed the opportunity to explore once they're all dead, and once you're
satisfied, you enter the portal leading to the next stage. Kind of nice to have
the choice.
Breaking items gets you gold, and gold lets you power up Tarot cards, which give
you various useful power-ups. These aren't necessary to finish the game, but
they can make things easier, and give those gaming completists out there plenty
of stuff to hunt for.
In addition, there are multiple difficulty levels, with some areas only
accessible on the higher ones, and there are more secrets on the tougher ones as
well. All this means there's some attractive replay value here, more so than
most entries in the genre.
Speaking of replay, PK packs some serious multiplayer action as well, via system
link or over XBOX Live. Multiplayer was a highlight of the PC version, and it
works just as well here, although split-screen and campaign co-op would have
been awesome additions.
Painkiller: Hell Wars seems like a rushed release, with entire levels being left
out from the PC version, along with rough graphics, minimal music, limited
multiplayer options, and a general lack of atmosphere. However, it's available
at a low price point, has plenty of gameplay, and let's admit it, chewing
through crowds of demons with a spinning, wrist-mounted blade is just fun
as.....errr....hell.
Thanks are due to People Can Fly and Dreamcatcher, because they really didn't
have to release this title, but since it had been in development for so long,
they probably figured they owed it to everyone who'd been looking forward to it.
Nice to see a developer and publisher pay attention to the fans in this period
of scant new releases!
Recommendation: if you are a FPS fan who's played Halo to death and are waiting
for the holiday storm of new titles to hit, do yourself a favor and click the
pic above and pick up Painkiller: Hell Wars. It's an enjoyable demonic ride, and
it'll remind you just how far console first-person shooters have come during the
Xbox's life-cycle.
Star
Wars Battlefront II X-Box (XBox) Video Game
$20
The original Battlefront was a good game, even a great game, for
the true Star Wars fan. For the first time ever, you got to be a lowly grunt in
the Star Wars epic, using your trusty blaster to make a difference. You weren't
a specially trained commando, or a Jedi - you were some dude in a uniform, or in
some cases, a droid. Battlefront should be credited with glorifying the poor
saps that actually did 99% of the dirty work in the Clone Wars and the
Rebellion, saps with names like Jans Hanotar, Omicron 643 and THX 113.
Battlefront II is less about the grunts, and more geared to the hero-worship
that fuels the Star Wars universe. This isn't necessarily a bad thing - the new
playable Jedi heroes, in addition to a slew of other changes from the original,
make Battlefront II a significantly different, and better, game than its
predecessor. And at its heart, it's still about the one Stormtrooper who made
good against all odds...I mean, the one Stormtrooper that blasted a whole bunch
of Rebels and retired to Coruscant. Star Wars Battlefront II is included in the top
new and best X-Box (XBox) video games reviews.
Graphics and Sound
The graphics and sounds are markedly similar to the original, and that's all
that needs to be written - still stellar, visually and audibly. That being said,
here's my take on what's different elsewhere and what it means.
The Troops and Their Gear
The four factions (The Clones, the CIS, The Imperials, and the Alliance) are
back, and instead of five troop classes, we now have six with the addition of
the new "commander" class, While the commander class is a significant
addition, the bigger change here is the elimination of the pilot class from
ground combat, which gives rise to the engineer class.
Anyone who loves close combat (and fusion cutters) will love the engineer class,
pure and simple. Armed only with a shotgun (the odd `blast cannon'
laser-shotguns from the original have been replaced by a very 20th-century
combat shotty), the engineer can mow down the opposition with well-aimed fury,
in addition to dispensing ammo and health to those that do not make fun of his
fusion cutter and inability to automatically repair vehicles. He also gets
remotely detonated explosives for those times when you absolutely have to blow
something up from a distance.
The rest of the troops have minor changes to their gear. The sniper rifle is
standardized across factions (two zooms, six rounds), and snipers now deploy
`auto-turrets' (mostly harmless floating orbs equipped with a blaster) instead
of recon droids. Recon droids, now the providence of the commander class, no
longer call in orbital strikes, but instead blow themselves up. Keeping with the
theme, Pandemic blew up the grenade/concussion grenade/EMP grenade trio and has
given combatants the thermal detonator, which is effective against man and
machine alike. Additionally, snipers and heavy troops now only have two thermal
detonators, while the regular infantry dude (not you, Super Battle Droid, not
you) now gets four across the board.
The big loser here is the heavy (rocket) class, getting a big tune-down. His
rocket launcher (which is standardized across factions) no longer homes or
double loads, and the thing takes an awfully long time to reload. Still, it does
the trick against densely packed groups of enemies and unwitting vehicles.
Mines, one of my favorite toys from the original, sadly now come with safety
lights. Yes, for thirty seconds after they're deployed, a mine shines a
can't-miss red light so the enemy knows not to step on them. Since when did
consumer advocate groups get into made-up ordinance? At least they still explode
with a satisfying pop.
Since there's more emphasis this time around on down and dirty combat, the jet
trooper class (Imperials and Clones) suffers. They get less armor, fewer
grenades, and seem marginalized in the grand scheme of things. Their mobility
advantage has been lessened by the "sprint" feature available to all
classes, and the Dark Trooper has been given the awkward ARC Caster. While good
in close versus large groups of foes, it's useless beyond close range, and a
pain to charge. The Jet Trooper's EMP just ain't what it used to be, as well.
Finally, the all-new commander class is a bit scary. The Clone Commander comes
equipped with a chain gun that, well, does what a chain gun might be expected to
do. It shreds - Jedis, robots, your teammates that walk through the stream of
ordinance. It is, however, ineffective against vehicles. The MagnaGuard, no
longer wielding his force pike, now wields an EMP launcher and the
hard-to-use-but-worth-it radiation launcher.
If any one class is capable of hurling glowing ordinance all
over the place, it's the MagnaGuard, who also has the weird ability to poison
clones that get too close. The Imperial Officer has the rad launcher's deadly
cousin, the grenade launcher, and a decent but none-too-awesome sonic blaster.
Finally, the Bothan Spy has the special ability of going into stealth mode and
releasing his deadly disintegrator (think flamethrower), but he has no
long-range weaponry and looks like a hideous camel-human hybrid...George Lucas
must have had a personal hand in his development.
The Jedi and Their Famous Friends
There's no need to go to heavily into this - the Jedi and other `hero'
characters (i.e., Solo, Leia, Jango Fett) are available during Instant Action
mode after enough points are scored, and in Galactic Conquest mode only if they
are activated via a bonus.
The verdict? They rule. They rule with violence. Whether you get your kicks
choking someone to death with Vader or lighting them ablaze with one of the
Fetts, the Jedi/hero class is almost uniformly deadly and a blast to play (only
one hero so far, Chewbacca, seemed pedestrian and not worth using).
They're not invincible, either - using a Jedi/hero forces the player into an
accelerated mindset, because you light a fuse the moment you choose to become
one. Kill to live, as it were - exciting and a great addition.
Planetary Destinations and the Exciting Vehicles You'll Find There
Much was made pre-release about two things: 1) many maps are re-used, and 2)
every planet only has one map (with the exception of Tatooine). First off, many
of the `re-used' maps have been altered, some radically - Geonosis is no longer
the Geonosis of yesteryear, and Kashyyyk bears no resemblance to Battlefront's
home of the Wookies. Two planets have disappeared together - Battlefront II
won't let you duke it out on Bespin or Rhen Var. Alas.
But the volume of new maps is decent and the emphasis has shifted from epic
scale to claustrophobia. Is this a good thing? Yes, if you like closer quarters.
No, if you prefer hiking for two minutes just to get blasted by a Super Battle
Droid. I prefer the new close-quarters action, especially Polis Massa and
Mustafar, where hallways and rooms become off-the-wall explosion fests for you
and your men.
Pandemic has toned down and smoothed out vehicular combat, and I think it works.
Vehicles will still make the average grunt's life miserable, but they are no
longer invincible juggernauts, offensively or defensively. In Battlefront, one
of the most devastating things about virtually any vehicle was the `exploding
laser' phenomenon - for example, an IFT-X could completely miss a group of
droids with a laser blast, but the explosive nature of the laser would
area-effect kill them. In Battlefront II, the exploding laser has been excised.
Also, engineers (formerly the pilots) do not automatically repair their rides
without an earned award, making on-the-fly fusion cutter repairs a necessity for
any vehicle jockey. Furthermore, the vulnerability of the vehicles has increased
- as stated before, little old grenades now do appreciable damage, and mines,
det packs and time bombs are all ready to rip holes in your AT-ST. Finally, all
vehicles now have a "critical point" or weak point that a grenade or
rocket will cause massive damage should it connect - the damage from a critical
point rocket approaches 33%, no small change when AT-ATs or AT-TEs are
concerned.
Also note that aircraft are no longer included in maps, with the exception of
the Snowspeeder during the Hoth battle. Aspiring Snowspeeder pilots take heed -
one blast from an AT-AT will knock your craft out of the sky.
Clones...In...Spaaaaaaaaaaaaace
I've read reviews faintly praising space combat and some heavily criticizing it.
I'll do neither - it's pretty awesome when you get used to it, and even better
when you view it as it should be viewed, a break from ground combat. It's a
chance to get your TIE Bomber on, a chance to use time bombs as they were meant
to be used, a chance to take a 3,720 to 1 chance of taking out an Imperial Star
Destroyer by yourself.
Space combat needs work before it becomes great, but much like the nuance ground
combat (i.e., do I want to be a sniper? A grunt? A Jedi? Should I build a
turret?), space combat gives you a multitude of fun options. Do you want to
dogfight and do nothing else? Go ahead. Or maybe man a turret and try to down
starfighters? Be our guest. Or perhaps bomb the crap out of the enemy frigates
and capital ship? Indulge! How about taking a shuttle and five other troops and
trying to create havoc inside the enemy ship? Rock on with your bad self!
Or better yet, do a little of each within one battle.
The Nuts and Bolts - Gameplay and Control
Little has changed in control since Battlefront, and this is good. The little
that has been altered makes a noticeable difference, though - weapons
overheating and a "stamina bar" that governs your ability to do combat
rolls and sprint.
Previously, pistols and vehicle blasters would "max out" and take a
fixed time to recharge or become active again. Now, they overheat. While the
dynamic is similar, it takes forever for an overheated weapon to cool off,
forcing the player to really keep an eye on weapon heat or suffer 10-15 seconds
without the weapon.
The stamina bar is a cruel mistress. Once you start sprinting, you don't want to
stop. But your trooper will get tired if you push them too hard, and being slow
means being vulnerable. The player needs to plan ahead how to use stamina
effectively, meting it out between sprints and combat rolls and saving some for
crisis situations. Having a little gas in the tank to avoid a thermal detonator
is the difference between life and respawning.
This time around, telling an AI trooper to follow you will actually cause an AI
trooper to follow you. This can be a useful tactic once the "General"
rank is reached, as you can assemble a small posse of troops and attack and
defend as you please. Your squad mates will generally shoot at immediate
threats, take cover, and basically take blasts for you, a huge improvement over
the lackadaisical AI squad mates from the first game.
Curiously missing this time around are lying prone (kind of neat for snipers)
and on-the-fly in-cockpit views for vehicles smaller than an AT-TE.
Awards for Valor, Stats for Tracking
Another nice addition to Battlefront II is the stat tracking dynamic. Not only
do you get to follow your crucial death-to-kill ratio, but you earn medals for
glorious achievements. Not only does this appeal to the hardcore gamer's deep
need for accomplishment, but you actually get things once you accrue enough
medals.
For example, the "regulator" medal is given when a player gets nine
shotgun kills in one life. Once you earn the medal four times, you get an
upgraded shotgun every subsequent time you get the medal. Earn the medal enough
times, and the standard to get the better shotgun drops from nine to six kills.
Earn even more medals, and you automatically start the game with the upgraded
shotgun.
It's a clever reward device that for some reason has me trying like hell to get
all the automatic medals. Why? I don't know. But if you like that sort of thing,
and I suspect a lot of gamers do, the earned rewards are stylin'.
Modes
In terms of Instant Action, Battlefront II still has the tried and true Conquest
mode, which involves slugging it out for command posts. On selected maps
(generally space) we get Assault, which awards points for kills, and most maps
support Capture the Flag, which isn't my cup of tea, but there it is.
Finally, for a surprising challenge/offbeat fun, there's Hunt mode. Some hunts
are fairly lame, but some stand out as insanely fun/difficult: for a wampa good
time, try the hairy beasts out versus the Rebels on Hoth. It's hard to get tired
of whacking the crap out of Wookies with a good wampa. For a frustrating
experience, take the Scout Troopers out against the vicious Ewoks on Endor.
Those rocks and pointy sticks hurt, man!
Galactic Conquest is nicely revamped and actually makes sense now. Capture
planets, buy upgrades, duke it out in space - Galactic Conquest is solid and
engrossing.
The only real letdown here is the Rise of the Empire, starring the 501st Legion.
The missions are simplistic and occasionally frustratingly difficult - you
always have a finite reinforcement pool, while the enemy has an infinite amount
of reinforcements. It's nice to have a "from Episode I to V" story
arc, but you get the sense that the narrator is the only member of the 501st to
have survived from the unit's inception. That must be one lonely clone.
Wrapping Up
The action is frantic, the options are many, and this is just the single player
version. If you liked the first Battlefront, Battlefront II is a must-have. If
you missed the first one, click the pic above and give this a test drive: good,
mindless Star Wars fun. Probably even better on-line, where you can find out if
trash-talking 13 year olds pwn you or you pwn trash-talking 13 year olds.
Hitman
Blood Money X-Box (XBox) Video Game $30
First, I'm a fan of the Hitman series. I played the first game on my PC
back in 1999 and then moved on to the console versions with Hitman 2 and beyond.
Being such a fan, I'll admit to a bland dissatisfaction with the series, even as
the games grew more complex and looked better and better with each sequel.
To me, one of the biggest problems with the game has always been its
inability to create a game world that wasn't cold and distancing. To me, the
Hitman universe was about as real as the world of Half Life or Halo. In other
words, Hitman always felt otherworldly and slightly unreal. Immersing myself in
the Hitman series was almost always impossible, since there was never much of a
coherent storyline to begin with (especially in the previous installment Hitman:
Contracts, that had the gamer replaying some of the missions from the first game
with an unabashedly tacked on "flashback" framing mechanism). Add to
this the sometimes stupid, often amnesia AI, slightly counter-intuitive control
scheme, and limited replayability (limited as far as there being only one or two
ways to dispatch your victim in true Silent Assassin fashion) and you have a
series that was disappointing in it's potential to be so much more.
But not anymore. Hitman Blood Money is
included in the top new and best X-Box (XBox) video games reviews.
As a true fan, I am overjoyed to announce that Hitman: Blood Money finally -
FINALLY - gets it right. This time, our steel-eyed, morally grey, Liddy-esque
clone finally gets a game worth spilling some blood over. The best parts of the
original games are still here, but things have changed. Really changed. For
example:
*The weapons - More than he's ever had before, including multiple SMGs and
assault rifles, a myriad of pistols, his signature Silver Ballers (with optional
laser sight and scope - as you can use your ill-gotten gains to customize your
weapons and purchase different types of ammo, such as bullets that can blast
through doors), and anything else that you can pick up as you're wandering
around the vast environments. Nail gun, anyone?
*The kills - While the Hitman games of the past have always rewarded you for
stealth with that Silent Assassin rating, there was always a "right
way" and a "wrong way" to complete a mission. The "right
way" usually involved stealing a uniform, changing into another uniform,
and then another uniform, until finally you were rewarded with a chance to
remote detonate a bomb or snipe your target from a few hundred yards away.
The "wrong way" meant going into an environment and killing
everything in sight, horses included. The problem was, that there was never much
in the way of benefits to playing either style. True, in Contracts you were
rewarded with special weapons if you finished the game with a "Silent
Assassin" rating, but there wasn't much else in the way of incentive.
In Blood Money, the game designers want to remind you what the game is all
about. If you enjoyed blasting your way through previous installments, good luck
doing that here. For one, the AI works cooperatively and, while they will walk
into your line of fire, they will work together with such force that you won't
get far. Add to this the lack of the ubiquitous, video game "health
pack", and you'll soon discover that stealth is key. This principle is
further reinforced by a notoriety system that is determined by how stealthily
you complete your missions.
At the end of each level, a newspaper headline announces your success and
failure. Complete your mission by making a hit look like an accident, and the
headline will reflect as much. Get it done by killing everything in sight,
leaving witnesses, and getting caught on camera and the front page will read
something like "Psychopath kills 32 in bloody massacre" with your
picture front and center. Further, the higher your notoriety the more likely you
are to be recognized in later levels by the AI henchmen who still pick up the
morning paper.
Since you're going to find killing necessary, you'll need to dispose of
bodies so that your company doesn't have to send in a cleaner. Manholes,
dumpsters, freezers, and even the backs of garbage trucks make hiding bodies a
snap. Unlike in previous games, when you drag a body to one of these locations
you are prompted "Splinter Cell style" and are saved the trouble of
having to drag a body over a manhole, hoping that gravity will take it down the
hole. This will improve your chances of not being discovered, since the AI is
tenacious and will do EVERYTHING to track you down. Leave a gun at the scene,
and the AI will likely find it and the guards will become suspicious. Even
passerby will report suspicious happenings (such as found weapons, lights turned
off) to security forces - and that's just bad for business.
So if you're unlucky enough to be spotted by a passerby while using your
fiber wire on a guard, then you've got witness problems, which can either lead
guards to your trail or, at the very least, give the police an eyewitness
account with which they can produce an artist's sketch of 47. When that happens,
trust me, it ain't pretty. Finally, the series gives you a reason to teach those
nosey, "innocent" bystanders the meaning of the phrase "in the
wrong place at the wrong time."
*The Locales - Gone are the sanitized, eerily bland and forgettable locations of
the past games (remember military prison? How about drug dealer's mansion? No?
What about um. . .I'm thinking). Blood Money takes place (mostly) in the good
old US of A and sees Agent 47 slinking about beautifully designed levels in
places such as an abandoned Amusement Park, an Opera, an Insane Asylum (okay,
they did an insane asylum before, but the only way out of this one is if you're
dead), a Las Vegas casino, the suburbs, a pre-Katrina Mardi Gras in New Orleans,
a Riverboat on the Mississippi, a hillbilly wedding in the Bayou, and even The
White House. Still think that you can shoot your way through the game? Try it on
the White House level and you'll quickly discover why they're called the Secret
Service.
*The Story - While nothing special, it does provide greater insight to the
cipherous past of Agent 47. Told through a framing device involving a reporter
getting "the story of a lifetime", the tale weaves back from present
day to 2004, as Agent 47 completes his jobs for "Agency" while
simultaneously being hunted by those who believe it's time for him to retire.
So, while completing his missions, 47 ends up running afoul of other hitmen -
sharp-aiming, hard-working folk out to collect the price on his head or, at the
very least, make his job more difficult by taking down targets 47's hired to
protect. It makes for some interesting, quirky, and even surreal moments (have
you ever wanted a game in which you stalked a love-triangle of hitmen dressed
like man-sized, black crows? If yes, then your game has arrived).
Also new to the game is an online ranking system through Xbox live, the ability
to play the game in a FPS mode (but why would you?), and new disguises (nothing
says fun like strangling a mobster while dressed as a party clown), and the
myriad ways in which you can dispose of your victims - no longer restricted to
your choice of weapon.
Additionally, the game no longer pauses and jumps to parallel cut scenes.
Rather, when an important event is taking place, the screen splits into frames,
a la Brian DePalma films or "24", allowing you to continue playing
while the parallel event unfolds. In fact, everything about this game is so
close to perfect, that it pretty much trumps everything that the "Top of
the Class" sneaker "Splinter Cell" has done - without simply
aping SC's moves.
This game is a must, it looks beautiful, plays incredibly well, has enormous
replay value, and a story worthy of a great series. If anything, this game is
set to solidify the Hitman series as a contender in the next-gen future.
Now all Eidos needs is to figure out a way to make the series playable on Xbox
live - a difficult task to be sure. However, seeing what they've done with this
outing, it's hardly out of reach.
Star
Wars Knights of the Old Republic: The Sith Lords X-Box (XBox) Video Game
$20
If you liked Star Wars: Knights of the Old Republic at all, you
should already own the sequel. If you're on the fence, just click the pic above
and buy the darn thing; it's easily more than worth it.
Even though only a year passed for development time, and a new developer took
over the series, KOTOR II: The Sith Lords still manages to provide a high-caliber
and enjoyable role-playing experience, rife with replayability. The story is set
5 years after the fall of Darth Malak and the Jedi Civil War, and you take on
the mantle of the only known surviving Jedi Knight, final target of the Sith. As
the Dark Side of the Force grows in strength, the Sith have been waging a silent
war against the Jedi Order, already weakened, and have not hunted it nearly to
extinction.
One of the main advantages this game has over its predecessor is the characters,
the main character especially. While there isn't a "Vader is Luke's
daddy" level plot twist in KOTOR II, your main character is a very
compelling individual, while still maintaining a high level of player
customization. Your character has a definite past, but nearly everything about
him/her is up to you. Once again, you have the choice to follow either the Dark
or Light side teachings of the force, creating a savior of the Republic, or a
champion for the Sith. Star Wars Knights of the Old Republic the Sith Lords is included in the top
new and best X-Box (XBox) video games